Galaxy Quest Travels to the Stars

Galaxy Quest Travels to the Stars

In the film Galaxy Quest, Jason Nesmith and the rest of the cast of the Star Trek-like series Galaxy Quest are forced to travel into space for real. An alien race called the Thermians mistake broadcasts of the show for “historical documents” about the crew of the NSEA Protector. So when the warlord Sarris threatens the Thermians, they abduct the show’s actors to be their champions.

Stuck onboard an actual spaceship modeled on their old sets, Nesmith and crew need to stop pretending and become actual heroes if they’re going to return to Earth.

When your hero hits the road, their normal routines don't apply. They're interacting with new environments and new characters. They're literally out of their comfort zone, and that's almost always a good thing. A new setting also gives you the chance to change the texture of your world while bringing new challenges to bear on your characters.

Let’s take a closer look at how Galaxy Quest pushes its crew to the limits through a severe change of setting.

Nobody expects an alien abduction to involve a limo.

Reasons to leave

Any time you need to motivate a drastic shift in location, you should work to build compelling reasons for your hero's journey. Galaxy Quest weaves personal and galactic stakes expertly to wield its change of place so successfully.

The high stakes reason: The Thermians need a crew for their copy of the Protector if they’re going to stand a chance at fighting Sarris.

On a personal level, Jason Nesmith and the rest of the cast of the old show need a new adventure. They’ve fallen into a disappointing routine of putting on their old costumes and making public appearances at sci-fi conventions and store grand openings.

The only way to break out is to get as far away as possible—light years away.

That hair and aspect ratio are both from a long time ago in a galaxy far, far away…

Traveling into the past

When the Thermians transport the cast onto the real NSEA Protector, they transform a profoundly familiar place rife with personal associations into a profoundly alien one.

The crew finds themselves in a functioning spaceship built based on the sets they worked on years ago. It’s familiar, but different. It forces them to confront those differences, like when Tommy scrapes the side of the ship against its docking station when piloting it for the first time.

“What’s my last name? Nobody knows! You know why? Because my character’s not important enough for a last name!”

This confrontation with ways that the old rules may or may not apply also challenges Guy. On the show, he was an expendable redshirt crew member who died during the mission. Finding himself in actual peril on a ship that looks exactly like the show causes him to panic—he assumes that he’s just as expendable in real life as he was on the show. Traveling “back” onboard the Protector pushes Guy to find a new role for himself.

A more challenging environment than a grocery store grand opening.

Finding challenges on the journey

New locations offer new challenges. Brainstorming different settings that could challenge your heroes gives you room to play with possibilities.

The rebuilt NSEA Protector is one example of a difficult location to navigate—literally. Tommy needs to re-learn how to work the controls for the ship in order to help everyone get safely home and defeat Sarris. Later, Gwen and Jason need to climb into the bowels of the ship and pass through a series of dangerous traps to turn off the ship’s self-destruct system.

After the ship is damaged by passing through a magnetic minefield, several crew members need to head down to an unfamiliar planet to retrieve a new power source. There they encounter an inhospitable landscape, vicious child-like aliens, and a massive monster made of living rock.

All of these things act as new challenges, forcing the humans out of their comfort zone.

TFW you get to live out your self-insert fan fiction.

Calling Earth for assistance

While trying to turn off the Protector’s self-destruct sequence, Jason makes a call back to Earth. The only people capable of helping the crew at this time? Galaxy Quest superfans that Jason previously met at a convention and accidentally traded communicators with.

It’s a choice grounded not only in a need for assistance, but in knowing that the best source of help when they’re light years away wouldn’t be from the government or emergency services. They need people whose commitment to their old TV series gives them an intimate knowledge of the details the crew took for granted before.